8/26/2023 0 Comments System shock 2 rebirth 02 download© Meenakshi Jain, 2019 All rights reserved. Rebirth of Temples Episodes from Indian HistoryĬontents FLIGHT OF DEITIES AND REBIRTH OF TEMPLES Episodes from Indian History ISBN: 978-81-7305-619-2 Hallowed Land of Krishna: Mathura, Braj, Vrindavanĭeities Fleeing Krishna Bhumi Arrive in Rajasthan PS: Nope Jedi, i didn't received your PM.Introduction: Image Appropriation Versus Image Desecration so, the wait for any thief model is not over yet and each day, i decid to add more to my initial mod. I won't move on another project before i've finished this one. > more eyecandy.Īfter this initial release, i will continue to work on all the others characters of System Shock : Rumbler, assassin, Robots. The initial released date could be pushed to mid june. I will release a more polished versions of the new characters than i though at first. i didn't expect all of this when i begann to mod SShock.īecause i saw there are still fans of this game, and that more people than i though are looking for this models, i decided to change my first objective: you just need to scale them a bit.īut, i won't do them soon. You can either use SShock models in Thief. Well, if you've got to my personnal web page, you know that i'm a Thief fanĭoing models for Thief 2 is the same than for System Shock, so there is no problems for this. ![]() Ofcourse, you could use the links used for the player model in MP, but this is a bit cumbersome. But that only requires you to distribute the texture, not the model.ītw, would you possibly create armed Human AI, like the ones Zygoptera made a long time ago? very useful in FMs, especially since you could re-texture them into armed mutants or cyborgs (that is, armed with the weapon of your choice - Zygoptera's pack had them armed with laserr pistols, laser rapiers and pistols, and I suppose he alse has them armed with ARs for his FM, atleast it seems so from the screenshots). with some texture work, a crewmember could become a humanoid mutant. Ofcourse, modifying object textures could be doable as well. ![]() Better to have folks making FMs that 'Require the blutch hi-def pak' or something. That could be a little cumbersome if folks start including them willy-nilly. I've seen reference to people using them in FMs and stuff. I think we should make sure everything is in one hi-def pack when it's done. This is one of the most exciting ideas I have ever heard for Shock 2. Since technology has gone quite a ways since Shock 2, you could add non connected vessels or tendrils which hang off on the arm or something. i'm very curious to see them.ĬyberBlutch I agree with your ideas on changing the style for the Cyborg Ninja, and I also agree with changing the Rumbler to more of a "The Thing" style. If someone can find this site with more original drawings, please post the link. and that will continue this feeling of a constant mutation, instead of just very differents characters. ![]() I will stick to a more "the thing" approch, as it was on the original drawings. I began to work on the Rumbler, just to make a test. but on the other way, if i change it totally, i will be flamed So, any idea is welcome. i personnaly really dislike this ninja style. ( but if i like this idea too, i find that this won't fit very well with the animations of the grunts, which are too quick for some living deads ).Īs for assassins, i really don't know what i will do. I'm still don't know if i must keep the Many as i made them ( based on my idea that the human infected by the many will progressivly change to a more bestial look) or stick to a more zombiish style. It's difficult to satisfied everyone, other than by doing differents models for each characters, so you could choose the one you prefer. and i didn't take the precedents posts as a critic Don't worry, i'm really open to all suggestion.
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